I chose the "zfast_lcd_720p.glsl"and "sharp-bilinear.gls" shader and its ok but i think there is much more possible to boost that up. I just want to have the best and crispy clear gfx possible in the retroarch for the snes/nes mini. I dont know how to deal with all that stuff to get the best and clear gfx for all my games.įor now i decided to use NOT some kind of scanlines or crt filter.
Ive found some shader options in the quick menu and want to know what kind of shaders do YOU use? What are your settings etc?what are your preferences? Do you use shaders or something else ? Now i can use the original filters (settings crt filter.) from the original snes software. You can take a look at some other CRT Shader projects here which focus on accuracy more than anything else and you'll see that they all would look pretty dark in regular screenshots and they recommend users set their brightness to be as high as possible.I managed to find the preset scanlines in retroarch and disabled the "Display Overlay" because i wanted to decide myself if i want some kind of crt scanlines or not. At least in mine I have sought to strike a balance. The most accurate CRT Shaders available today require as much brightness as possible in order to work properly. That takes a lot of brightness and I have calibrated them to match how my displays are setup. Set video driver to Vulkan or GLCore if Vulkan is not available It will run in GLCore but seems faster in Vulkan D3D IS NOT RECOMMENDED. These aren't your ordinary CRT Shader Presets as they push the limits of CRT Mask Strength in order to get things looking even more CRT-like. Do all of the following before loading content. On another screen I used them on I also had to adjust the gamma until they looked right. They look fine on my screen but I have my backlight set to 100. If a preset looks dark on your screen, there are several easy ways in which you can adjust the brightness to suit your particular display or preference. Now I just need to figure out how to save the video output settings for each core so I'm not constantly switching between aspect ratios and scaling!Įdit: Oh, and I use slangp shaders because I'm playing on my Mac M1 mini with the Metal video driver.ĬyberLab Mega Bezel Death To Pixels Shader Preset Pack is a continuously evolving project. I just liked how it made some GBA games look "dreamy." Copy your original Super Game Boy ROM into the SGB1. You could use the shader without motionblur, really just whatever you like. Make 2 subdirectories in RetroArchs system directory, one named SGB1.sfc and the other named SGB2.sfc. Demonstrating some of the borders I've created for the multi-platform. You just have to find a nice balance between the degree of the pixel visibility and squinting at the screen because the game screen is so small. Retro Arch (formerly SSNES) - Border Shader. Like the others said, GBA games were meant to be played on a handheld console with a small screen. Depending on your screen's real estate, the higher the number is, the more visible the pixels become. You could set the Windowed Scale to any number, it's really just a matter of personal preference.
The end result was incredibly pleasing to my eyes.īuilding on this knowledge, I set mGBA's Windowed Scale to 6.0x, Aspect Ratio > 3:2, and applied the lcd-grid-v2-GBA-color-motionblur.slangp shader.ģ:2 because GBA's resolution is 240x160. As others have shown in the comparisons above, most games from gen 5 and earlier were designed with scanlines in mind and dont look right with the raw. It looks great, but I do modify it slightly to get rid of the fade on the borders as well as the pixel glow. So I set Windowed Mode > Windowed Scale > 5.0x (personal preference), Scaling > Aspect Ratio > 8:7, and applied the CRT-Royale shader. I remember seeing a SNES game with a S-Video cable. I learned that the aspect ratio of SNES is 8:7 (resolution is usually 256x224 square pixels). TL DR, I've been obsessed with finding and maintaining the best settings for each core since.yesterday.
Came across this thread on Google while searching for the best GBA shaders.